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	<title>Comments for Greeneggs.info</title>
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	<link>http://blog.greeneggs.info</link>
	<description>Musings on linux, life, and Warcraft.</description>
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		<title>Comment on Why can&#8217;t anyone get RTS right? by Ben</title>
		<link>http://blog.greeneggs.info/2007/07/why-cant-anyone-get-rts-right/comment-page-1/#comment-17</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 19 Jan 2008 00:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://test.greeneggs.info/uncategorized/5#comment-17</guid>
		<description>OK; I&#039;m going to drop the world in conflict thing &#039;cause I agree.

On to CNC3, yes it can be one by massing as can RTS, but it is also balanced units that cost the same number of resources are equal, so your argument is invalid. Also massing doesn&#039;t work for every race in fact it isn&#039;t the best strategy overall. But, I digress, I feel this makes it a good game because if a newb(the good kind) can join a game and feel like they will win then it is good. Especially if all the the medium to low strategies are effective, but to be really good you must diversify and develop good strategies. 

On to StarCraft you just argued my point for me the fact that I have to worry about the exact placement of every unit, is the definition of micromanagement. I StarCraft the micro isn&#039;t fun because they want you to manage a base, and the exact placement of your units at all times. 

This is not to say micromanagement is bad, but to say StarCraft forces too much obligation on the player because they couldn&#039;t make the unit AI any better. Again taking the strategy right out of the game. Your nostalgia for old-school RTS mechanics is like nostalgia of that old Pinto. Meaning while driving you miss the occasional explosions coming out the back.

If your looking for a game that got micromanagement right look for Company of Heroes. That is the best RTS this side of Total Annihilation. Company of Heroes makes you micro in a  &lt;i&gt;good&lt;/i&gt; way. You focus on your units, but you can still leave them alone for five minutes and not except them to venture under the sink and drink the Clorox. Even with these advantages you really don&#039;t even have to worry about leaving your units alone because the made base management easy. Base management, aside from good defensive structures, should be relatively painless and you should have to pan from the &lt;i&gt;battle&lt;/i&gt; back to the base you should be able to this right from your interface. 

With all of these complaints towards StarCraft, I&#039;m not saying its a bad game, by no means should you believe that. I still think StarCraft is one of the greatest games ever made. I just think that some necessary improvements have been made to the genre and we shouldn&#039;t spend all of our time playing ten year old games. (BTW happy birthday StarCraft!) The RTS still has work to do, and if we continue to play games that are flawed compared to today&#039;s RTS&#039;s we will never achieve the perfect RTS in the future,</description>
		<content:encoded><![CDATA[<p>OK; I&#8217;m going to drop the world in conflict thing &#8217;cause I agree.</p>
<p>On to CNC3, yes it can be one by massing as can RTS, but it is also balanced units that cost the same number of resources are equal, so your argument is invalid. Also massing doesn&#8217;t work for every race in fact it isn&#8217;t the best strategy overall. But, I digress, I feel this makes it a good game because if a newb(the good kind) can join a game and feel like they will win then it is good. Especially if all the the medium to low strategies are effective, but to be really good you must diversify and develop good strategies. </p>
<p>On to StarCraft you just argued my point for me the fact that I have to worry about the exact placement of every unit, is the definition of micromanagement. I StarCraft the micro isn&#8217;t fun because they want you to manage a base, and the exact placement of your units at all times. </p>
<p>This is not to say micromanagement is bad, but to say StarCraft forces too much obligation on the player because they couldn&#8217;t make the unit AI any better. Again taking the strategy right out of the game. Your nostalgia for old-school RTS mechanics is like nostalgia of that old Pinto. Meaning while driving you miss the occasional explosions coming out the back.</p>
<p>If your looking for a game that got micromanagement right look for Company of Heroes. That is the best RTS this side of Total Annihilation. Company of Heroes makes you micro in a  <i>good</i> way. You focus on your units, but you can still leave them alone for five minutes and not except them to venture under the sink and drink the Clorox. Even with these advantages you really don&#8217;t even have to worry about leaving your units alone because the made base management easy. Base management, aside from good defensive structures, should be relatively painless and you should have to pan from the <i>battle</i> back to the base you should be able to this right from your interface. </p>
<p>With all of these complaints towards StarCraft, I&#8217;m not saying its a bad game, by no means should you believe that. I still think StarCraft is one of the greatest games ever made. I just think that some necessary improvements have been made to the genre and we shouldn&#8217;t spend all of our time playing ten year old games. (BTW happy birthday StarCraft!) The RTS still has work to do, and if we continue to play games that are flawed compared to today&#8217;s RTS&#8217;s we will never achieve the perfect RTS in the future,</p>
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		<title>Comment on Why can&#8217;t anyone get RTS right? by Daniel Cox</title>
		<link>http://blog.greeneggs.info/2007/07/why-cant-anyone-get-rts-right/comment-page-1/#comment-16</link>
		<dc:creator>Daniel Cox</dc:creator>
		<pubDate>Sun, 06 Jan 2008 22:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://test.greeneggs.info/uncategorized/5#comment-16</guid>
		<description>Yay!
I did some MySQL hacking and the comments are back. Therefore, you must rebut my argumentation. Hah!</description>
		<content:encoded><![CDATA[<p>Yay!<br />
I did some MySQL hacking and the comments are back. Therefore, you must rebut my argumentation. Hah!</p>
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		<title>Comment on Why can&#8217;t anyone get RTS right? by Ben</title>
		<link>http://blog.greeneggs.info/2007/07/why-cant-anyone-get-rts-right/comment-page-1/#comment-14</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 19 Dec 2007 04:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://test.greeneggs.info/uncategorized/5#comment-14</guid>
		<description>You Bastard!
You said you responded to my response to your response to my response at school, but I can&#039;t view it. Therefore, I win.</description>
		<content:encoded><![CDATA[<p>You Bastard!<br />
You said you responded to my response to your response to my response at school, but I can&#8217;t view it. Therefore, I win.</p>
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		<title>Comment on Five Reasons why we&#8217;re still waiting for a good MMO-FPS by Ben</title>
		<link>http://blog.greeneggs.info/2007/12/five-reasons-why-we-are-still-waiting-for-a-good-mmo-fps/comment-page-1/#comment-13</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 07 Dec 2007 04:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greeneggs.info/2007/12/five-reasons-why-we-are-still-waiting-for-a-good-mmo-fps/#comment-13</guid>
		<description>Sorry I forgot to mention, your complaints about not having the capital are BS. MMO&#039;s tend to cost less to develop then shooters, because they have less graphics in them because they are intended for a mass audience. The main problem is lag free tech.</description>
		<content:encoded><![CDATA[<p>Sorry I forgot to mention, your complaints about not having the capital are BS. MMO&#8217;s tend to cost less to develop then shooters, because they have less graphics in them because they are intended for a mass audience. The main problem is lag free tech.</p>
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		<title>Comment on Five Reasons why we&#8217;re still waiting for a good MMO-FPS by Ben</title>
		<link>http://blog.greeneggs.info/2007/12/five-reasons-why-we-are-still-waiting-for-a-good-mmo-fps/comment-page-1/#comment-12</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 07 Dec 2007 04:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greeneggs.info/2007/12/five-reasons-why-we-are-still-waiting-for-a-good-mmo-fps/#comment-12</guid>
		<description>It&#039;s not so much the amount of processing time its more bandwith. When I am playing an MMO everyone else&#039;s actions are piped to me every 5 ticks or so, depending on the number of people. Also AI&#039;s are controlled locally in a fight. With an FPS each player must communicate with all of the other players every tick for it to be lag free. The other reason is in an MMO you can send specific player data, you don&#039;t need to know everything about everyone all the time, because you are are farther apart, move slower, and don&#039;t die as often.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not so much the amount of processing time its more bandwith. When I am playing an MMO everyone else&#8217;s actions are piped to me every 5 ticks or so, depending on the number of people. Also AI&#8217;s are controlled locally in a fight. With an FPS each player must communicate with all of the other players every tick for it to be lag free. The other reason is in an MMO you can send specific player data, you don&#8217;t need to know everything about everyone all the time, because you are are farther apart, move slower, and don&#8217;t die as often.</p>
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